![]() ![]() It just adds a lot of extra work fixing things like this, which negates whatever benefit a "clean" project window supposedly gives. This is common enough that I don't even bother trying to "clean up" the folder structure of my projects anymore. In the end Unity doesn't care if you have a clean project window, and it offers no real performance benefit to the final game. The only alternatives are to not use 3rd party assets at all, or spend extra time rewriting many of them to fit some arbitrary organizational structure. So instead of trying to organize the whole project, and keep all 3rd party assets in a cage, you build a wall around the part you want to protect, and let other assets do what they want with the rest. My own folders can be set up using whatever hierarchy I want, but anything outside is better left alone. ![]() ![]() Instead, I let them install where they want, and then create one or more separate folders for my own assets, and any modified 3rd party assets that I want to protect from updates. Click to expand.This is common enough that I don't even bother trying to "clean up" the folder structure of my projects anymore. ![]()
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